Making of Candelabra: a city-scale RTS built with Brakeza3D
· 8 min read
For a while now, most of my time has gone into Candelabra: a real-time strategy game set in a dark, rain-soaked city carved up between street gangs. It is also the hardest stress test Brakeza3D has ever had. Every time the game asked for something the engine could not do, the engine grew a new feature.
This post is a tour of how the project came together, with screenshots from the current build.
