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2.2) Layout modes

Brakeza3D offers three default widget layouts, designed for different workflow types. It’s important to note that the functionality remains the same; only the visual arrangement of the widgets on the screen changes.

Default layout


The default layout provides a balance between the other two layouts. In this layout, you can easily access the object inspector, its properties, system logs, and the browsers for loading resources.

Default layout

Developers layout


The Developers layout is designed to focus on LUA script coding tasks. You have access to the object inspector, its properties, as well as its associated scripts and shaders. This layout also includes the code editor.

Developers layout

Design layout


The Designers layout is designed to optimize the scene view area while keeping the object inspector and its properties window accessible. It is ideal for scene assembly.

Design layout

Windows list


In the main menu, you will find the Windows section, which provides access to all the available windows in the application.

SectionDescription
Project SetupProject configuration, including its name, scripts, and global shaders
Scene ObjectsObjects loaded in the scene. Click to select one
Object PropertiesProperties of the selected object
Object ScriptsScripts associated with the selected object
Object VariablesVariables associated with the scripts of the selected object
Object ShadersShaders associated with the selected object
Global VariablesGlobal variables in the application
ImagesAccess to the assets/images folder
Keyboard/MouseViewer for keyboard and mouse events
Projects BrowserFile browser for projects
Scenes BrowserFile browser for scenes
Scripts BrowserFile browser for scripts
Shaders BrowserFile browser for shaders
Console LogLog console
Light Depth MapsDebugging dynamic light depth maps
ProfilerEngine performance
Code EditorEditor with syntax highlighting for LUA/GLSL