Keyboard & Mouse Shortcuts
This section covers all the keyboard and mouse shortcuts available in the Brakeza3D editor to speed up your workflow.
System / Editor
| Key | Action |
|---|---|
| F1 | Play / Stop LUA scripts |
| F2 | Reload LUA scripts |
| F3 | Clear Scene (remove all objects) |
| F4 | Clean Scene |
| F5 | Toggle ImGui visibility |
| Ctrl + P | Toggle Post-Processing Chain |
| F6 | Switch to DEFAULT layout |
| F7 | Switch to CODING layout |
| F8 | Switch to DESIGN layout |
| F11 | Toggle Fullscreen mode |
| Right Ctrl | Hold to use shortcuts while LUA is executing |
Selection
| Action | Result |
|---|---|
| Left Click | Select single object |
| Left Click (empty space) | Clear selection |
| Ctrl + Left Click | Toggle object into / out of selection group |
| Ctrl + Left Drag | Rectangle-select all objects inside the drawn area |
Transformations (with object selected)
These shortcuts only work when an object is selected in the scene.
| Key | Action |
|---|---|
| T | Translate mode |
| R | Rotate mode |
| S | Scale mode |
| X | Delete selected object |
| ESC | Deselect object |
| HOME | Frame camera on selected object |
Snap Camera to Selected Object
Place the camera at a fixed distance from the selected object, aligned to a standard view axis. The snap distance (radius) can be adjusted in View → Snap camera to selected object.
| Key | View | Camera placed at |
|---|---|---|
| Insert | Front | In front of the object (+Z) |
| Home | Top | Above the object (+Y), looking straight down |
| Page Up | Side | To the right of the object (+X) |
These shortcuts are disabled when no object is selected.
Camera Movement
| Key | Action |
|---|---|
| ↑ | Move Forward |
| ↓ | Move Backward |
| ← | Strafe Left |
| → | Strafe Right |
| Shift + ↑ | Move Up |
| Shift + ↓ | Move Down |
| Mouse Wheel | Zoom In / Out |
| Right Click + Drag | Look around (rotate camera view) |
Tips
When LUA scripts are running (Play mode), most shortcuts are disabled. Hold Right Ctrl to temporarily enable editor shortcuts while scripts are executing.
After pressing T, R, or S, click and drag the gizmo axes in the viewport to transform the selected object.
Press X to instantly remove the selected object from the scene. This action cannot be undone.